Lite3 Research

Research

  • Deep Robotics raises $70M Series C as it extends from quadrupeds into humanoids - 2025-12-09 - Article - The Hangzhou company, founded by two Zhejiang University researchers in 2017, has quadruped deployments across 44 countries including NEOM and China Southern Power Grid before making its humanoid bet; China Telecom and China Unicom…
  • Robust Quadruped Locomotion via Reinforcement Learning with Deep Generalized-Momentum-Based Kalman Filter - 2026-06-08 - Research Publication - Hardware tests ran the learned policy on a DeepRobotics Lite3 through an Intel NUC at 50 hertz and compared it with a matched DreamWaQ baseline. Under a 10-kilogram sandbag impact from 0.9 metres, the method reduced… - source: mdpi.com
  • Learning Stable Bipedal Locomotion Skills for Quadrupedal Robots on Challenging Terrains with Automatic Fall Recovery - 2025-08-01 - Research Publication - TumblerNet estimates the center-of-mass to center-of-pressure vector and robot morphology while controlling quadrupeds in an upright two-legged gait. The authors deployed the same morphology-adaptive controller on a second… - source: nature.com
  • Walking with Terrain Reconstruction: Learning to Traverse Risky Sparse Footholds - 2024-09-24 - Research Publication - The policy ran on a 12-joint Lite3 with a D435i depth camera at 10 hertz, Jetson Orin NX inference and 50-hertz action output. Real-world courses included 76.3-percent-sparse stepping stones, 0.2-metre balance beams… - source: arxiv.org
  • PIE: Parkour with Implicit-Explicit Learning Framework for Legged Robots - 2024-08-25 - Research Publication - PIE ran on a 12.7-kilogram Lite3 using its Intel RealSense D435i at 10 hertz, Rockchip RK3588 inference and 50-hertz joint actions after simulation-only training. The physical robot climbed 0.75-metre steps, crossed… - source: arxiv.org
  • fan-ziqi/robot_lab - 2024-07-06 - Research Publication - robot_lab is an Apache-2.0 reinforcement-learning extension built on NVIDIA Isaac Lab. Its README registers exact model-specific simulation environments across quadruped, wheeled-quadruped and humanoid platforms, including… - source: github.com

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